The entire game is very polished. Even by today's standards, B attlefield: Bad Company 2 is an exceptional title. Some would say the stigma behind movie-based video games is gone, but we have yet to see a movie-based video game as thrilling as GoldenEye for the Nintendo GoldenEye took first-person shooters to a whole new level by introducing a wide array of weapons and a campaign that stayed true to the original film.
Combined with it's split-screen multiplayer, GoldenEye is regarded by many as the best first-person shooter of all time. Getting the Golden Gun in multiplayer for one-shot eliminations is too sweet. The original Modern Warfare games prove that futuristic gimmicks like exo-suits are not nearly as fun as lifelike gameplay. The remastered version of Call of Duty 4: Modern Warfare adds photorealistic graphics and plays with a boosted frame-rate and pixel-count.
People seem to love Half-Life 2 because of its second-nature gameplay mechanics and incredible storytelling. Valve Corporation is one of the biggest names in first-person shooter gaming, and they didn't fail to deliver with Half-Life 2. When the game came out, the Half-Life 2 was ahead of its time in gameplay and graphics.
It remains to be an above-average first-person shooter. As a single-player first-person shooter, BioShock Remastered may not have the most fun first-person shooter elements in a BioShock series game, but it is the best overall package.
The story's twists and turns are enough to keep players engaged and frightened. Many would agree BioShock Infinite has superior first-person shooting gameplay. This tactical shooter will leave you at a loss for words.
Since the game's release, it has come a long way in terms of level design and gameplay. To get the most out of the game, time well spent is needed to learn the game's advanced gadgets and tactics. Breaching doors and shooting through walls is a game-changer in Rainbow Six Siege.
Coming into play a full six years since the last sequel, this lackluster reboot of the original dinosaur shooting safari was met with lukewarm praise at its very best. Just imagine being told that the original Nintendo 64 game was better in Dinosaur hunting is cool and all, but just how thick do our nostalgia lenses need to be in order to forgive this QTE ridden travesty?
This revival of the great, great grandfather of all shooters defied every expectation from announcement to release, bringing it back to the forefront of gaming with a wicked vengeance. The single-player campaign produced a symphonic roller coaster of violence punctuated with brilliant set pieces and simple, yet thoroughly engrossing storytelling. The Doomslayer vents his righteous fury in a way most of us can only dream of.
While controversial, the multiplayer writes us a poetic love letter to our nostalgic Quake deathmatches of yore. After all, this franchise invented them. How could they not be good? The weapons upgrade system was more painful than rewarding, and there was little variation in the constantly respawning enemies. These aspects combined with bad AI and a less than vivid color palette left gamers with few memories outside of frustration and a brown blur of unexciting combat. It also served as the turning point for industry focus on multiplayer functionality, particularly with post-launch update QuakeWorld.
Helping to set a lot of standards for arena shooters, in general, is also a nice bonus. After three iterations of Modern Warfare , not to mention two releases of sister branding Black Ops , the predictable formula and modern tactical shooter setting had worn thin and through with the fan base.
At this point, the franchise was just coughing up dust. If anything, this release signaled the necessity for a new direction. The question is, did we really end up feeling any differently about that direction? Guns, guns, more guns, a few stylistic risks, a unique art direction, and just to be sure, a few more guns. How did that recipe turn out, you wonder? It was perfect. After fusing these elements with your typical first-person shooter conventions and some choice comedic script writing, it emerged as a genre-bending Frankenstein of epic proportions.
A long development period, marketing hubris, and underwhelming delivery left fans less than enthused about this Y2K offering from industry wizard John Romero when it finally arrived. We love you, John.
Granted, he knew that. The survival sandbox boom was unprecedented. PUBG stepped up to captain this new ship, and the trend became completely inescapable. Although Fortnite was hot on its heels, it has sailed on steadily ever since. Even industry monoliths like Call of Duty and Battlefield stopped to take notes. That says a little something. Ammo was currency, and decisions were constantly made between an upgrade or having enough bullets to survive.
Weapons were slapped together with shoddy workmanship and your flashlight was a crank tool that often flickers out. Every venture out into the dark underground Russian metro tunnels was dangerous, but human life was forced to stay there due to the ravenous mutated creatures that tormented the surface. Among all this was a story of hope, of a possible future where Artyom and the people of the metro could find peace, and possibly a way to live above again.
The Chronicles of Riddick: Escape from Butcher Bay made you earn your first gun far more than any other shooter I can think of. Plenty of games teach you how to crouch, jump or sneak before letting you pull a trigger, but few have ever had you do a whole series of fetch quests in prison, no less!
From there, the mix of shooting, sneaking and some well-executed environmental storytelling made Butcher Bay feel like the future of games, offering something for every kind of player. That it was a licenced product made how well each of these aspects came together all the more surprising. It was harder, though, which increased the need for communication and tight teamwork, which in a way made Left 4 Dead 2 a better realization of what the first game was aiming for.
One of the unsung heroes of couch co-op shooters, TimeSplitters 2 was a standard at many late-night LANs for several years. It brought mods and mutators to the consoles, something few had done and none to the degree TimeSplitters did.
Its mix of goofy antics and smooth, effective controls made it perfect for split-screen multiplayer, while still having a fun and engaging single-player run. Plus, it had a monkey that dual-wielded assault rifles. Titanfall brought a jolt of kinetic energy to Call of Duty -style shooters, letting players run along walls and leap stories into the air and making almost full use of the verticality of its maps.
It also smartly let all players feel useful in team matches, regardless of their abilities, both by including AI grunts on every map and making defense more important than in most shooters. Oh, it also had mechs. Titanfall innovated within the current FPS template while also being more hospitable to new players than most such games, making it one of the best shooters of the current console cycle.
What felt at first like an unnecessary retread of the remarkable original gradually turned into one of the most poignant and emotionally resonant shooters ever made. Starbreeze had a knack for making great games out of bad licenses. With The Darkness they turned a laughable comic book into a Grand Guignol of a game that delicately weaved over-the-top gore with some of the quietest and most human moments found in any shooter.
Some of the designers behind The Darkness also worked on The Chronicles of Riddick: Escape from Butcher Bay and Wolfenstein: The New Order , two other games on this list that mixed surprising character development with original ideas for first-person shooter set-pieces.
There was still Infinity Ward, though; a studio formed from the makers of Medal of Honor: Allied Assault , who created a series that would persevere long into the present day with Call of Duty. Adding even more storytelling and blockbuster sequences, while creating a new and inventive style of multiplayer, Call of Duty solidified itself as the definitive World War II shooter, and one of the best of the era. James Bond may be the name everyone remembers, but Joanna Dark is the true professional.
Perfect Dark exceeded the reach of Goldeneye , its predecessor, in nearly every way other than popularity. Not only was the game more technologically innovative, but it was thematically groundbreaking as well, quietly subverting standard notions of videogame heroism through its artfully understated female protagonist.
Both the Medal of Honor series and the World War II shooter genre quickly wore themselves out, but Frontline remains one of the more significant first-person shooters ever released. The original BF is a game I sunk many hours into, because it offered so many memorable experiences. Simultaneously, though, the original game was also followed by some fantastic total conversion mods, from the jungle-based Vietnam combat of Eve of Destruction , to WWII realism mod Forgotten Hope.
The latter, in its original iteration, hits a near-perfect level of realism that makes each of the armies distinct and different rather than simply clones of each other while still maintaining just enough of its arcade origins for gameplay to remain vital and addicting.
All in all, though, BF laid down a format so effective that the series has barely deviated from its basic structure in 13 years.
What else could Doom II ever be but the sequel to Doom? The game certainly had big shoes to fill, but it rose to the challenge admirably. The game mostly stayed true to the design philosophies and beats that made the first one so seminal, but added in enough new surprises to keep from growing stale.
It was part of the pinnacle of arena-based shooters, one that emphasized movement and positioning just as much as accuracy. Learning the routes, the power-up spawns, the perfect route to bunny-hop along was important, but it also stood strong as a polished and engaging shooter that provided an experience nothing else could.
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