Of a house sims 2




















She chooses a 4x4 lot, which is a little pricy, but gives a decent starting cash influx. Select your size, then put it anywhere in your town. Make sure the lot is pointed at a road the footprint will help you , and click when it's where you want it.

You're then given the chance to name it, and you may do so with whatever you want. Some gamers call it by a road name, some call it something else. Kelly chooses to call it the National Compound, as you can see. Make sure it's a residential lot community lots will be explained later , then click the check button. Now, without having anything else selected, click the lot you just made.

You'll be given a little description of it. Click the button with the house and arrow to go to the lot proper. You'll be taken to the grassy plain that is your land. It might be a little hilly, but that is one thing you can alter that won't affect the lot value. But we're getting ahead of ourselves. Okay, first, you need to make a small decision. Do you want a foundation for your house?

It makes the houses look more realistic, but a little more expensive. Kelly is all about what's aesthetic, so she does the foundation thing. Do that by clicking the Build Mode button, which is the third button on the UCP, one with a saw and a paint roller. This gives you all the tools you need to build your dream house! Now, while you're pre-building your house now as you are, you have unlimited funds. There are two methods to build a house: the first is to build only as little as you need, check the price, and add to it as your budget holds out.

The second is to build as much as you want ideally, then cut away what you need to get the price under 20K. Either method is fine; we recommend the latter. The National Compound uses the standard brick foundation, so we lay a 15x15 foundation.

This is far more than needed, but again, you don't have to worry about price here, and can waste cash. Make sure that when you lay it down, you leave some room toward any sidewalks near you. That way Sims won't get jammed up when they come knocking down your door. Okay, now for the walls. It's ideal to have a living room, kitchen, dining room, bathroom, and bedroom. Because Kelly is single, she won't need separate rooms for everything; we'll combine the kitchen and dining room together.

Remember, parties come later, and right now, we're more concerned about getting her in a house that she can simply survive in. Remember that a house is not exclusively good based on size.

A house with the bathroom at one end, the kitchen at the other, and a huge hallway linking them is very inefficient. Think about how real houses are built: usually, the bedrooms are farthest from the door because those rooms are used the least.

The living room is usually close if not attached to the front door, and the kitchen is close by that. The bathroom, if there's only one, is centralized. Also realize that room size plays a vital role in planning the house. Bathrooms are small, living rooms are large, and kitchens are usually somewhere in between. The way I imagine the Compound is to have a kitchen in the far corner, a living room attached to it, a bedroom on the opposite corner, and a bathroom attached to all three.

In order to get those plans turned into something tangible, you need walls. After laying the foundation, click the button near the selection of foundations that, like the Build Mode button, has a saw and paint roller on it. That will take you back to the ten main categories of Build Mode. Click the Wall sort, which is in the top-left corner. Inside that are two options: single walls, or rooms. Saves a bit of time that way. It should be roughly 5x5 to 7x5, as this one is. The view may make it a bit tough to see, especially if you started with a near wall.

To remedy that, we're going to change the camera to make the walls almost entirely disappear. Click that, and then select the plain no-walled box, which removes almost the whole wall from the camera's eye. Don't worry, the wall is still there. Easier to see, huh? Lay out some tile or gravel, put out some nice chairs, buy some exercise equipment, and set up a garden or some trees.

You may even want to build a greenhouse. If you have Seasons If so, build a room and put some gardens in there and maybe fruit trees. Use the fence tool to create fences. Place barriers where necessary for decks and porches. You should also use the step tool to place staircases where they are needed.

Dress up a garden using the flowerbed fencing. Get lights set up. Be creative with the lights considering what you want the theme of the room to be.

And stop with the boring ceiling lights. Experiment with wall lamps, table lamps, and maybe some floor lamps. Have fun and remember that creativity is key! Use split levels, or bridges, maybe add a swimmable lake! Most importantly, it's okay to go crazy with your house. As long as the sims are able to get into every room, and have what they need, you can go wild with the house!

Yes No. Not Helpful 2 Helpful 9. Include your email address to get a message when this question is answered. Allow about 3 tiles across in hallways. Sims need to move around and if they are blocked, they'll get frustrated and start waving their hands at you. Helpful 0 Not Helpful 0. If you run out of money, get a decent paying job and work until you get enough money to keep improving your house.

Vary up the structure of your rooms. A square or rectangular house with all square or rectangular rooms is boring. Put in a diagonal wall here, maybe add an L-shaped extension. For more advanced techniques, try half-walls, modular stairs or split-level homes. Surf the internet for examples of other Sim homes people have made. Draw inspiration from them. Take into consideration the aspirations of your Sims when you furnish your house.

A knowledge sim will definitely need bookcases, telescopes and things of that nature that a family sim might not need. If you're confused on how to use the controls or what the tools do, then try the tutorials that come with the game.

When the screen comes up after the game loads, there should be an icon of blocks. Click that. If you don't have much money, consider using alternative items.

You don't need top-of-the-range items, a stereo can be used instead of a TV, basic chairs can be used instead of a sofa and sims can share a bedroom. For next photo in the gallery is confidential secrets sims modern house blueprints. This design is made with a very sensible thought and follow the event of the period with the choice of colors and excellent association that may drastically encourage you.

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Sims house design. Your email address will not be published. The middle is the kitchen and dining area; there is a small table with four chairs, and a large amount of counter space.

The left side has the bedrooms and bathroom. All bedrooms are furnished with a bed and desk, and the master bedroom has a bookshelf. When a computer is placed in this house, its menu may have the option to start a gaming competition, even if there is only one computer in the house.

Need a break from work? Looking to fill up your FreeTime? Pay a visit to the FreeTime Recreation Center - we guarantee you'll have a ball! Nerissa Bee's clothing designs cross the boundaries of fashion in ways no one thought previously possible!

Now available in stores, Nerissa's clothing can cross the boundaries of your pocketbook! The front entrance of the house opens up to a large living room, which leads into multiple rooms. On the left there are two archway accessible rooms, with the first being an empty medium-size room that contains a stereo.

The kitchen can be entered from the living room or the room with the stereo. The kitchen contains a back door that leads to a swimming pool and swingset. The living room leads to a full bathroom.

The remaining two rooms on the right are empty; one of those rooms can only be accessed by the Very Mysterious Shelving bookshelf. The second floor consist of a hallway and three bedrooms. One has a double bed and an empty bathroom, while the other two bedrooms are empty and share a common bathroom, which contains countertops but no plumbing.

Techs and Socialites are the standard tenants of this apartment. Gearheads and Bohemians are the standard tenants of this apartment. What fun is playing games alone in a room? Come to Inter ctive, where technology meets fun, and meet like-minded fun-seekers looking to spend the day playing games. From classic pinball machines to the latest consoles, Inter ctive has it all! Everyone's favorite local hangout, Doc Alan has a community feel and friendly atmosphere.

With plenty of seating and a stage for impromptu performances, a night at Doc Alan's is never dull! The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central.

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