May previously have been the number of entities removed due to hidden chunks. X: Player's location in blocks East of 0,0 negative values are to the West. The coordinates of the block the player's feet are in, in xyz format.
Similar to XYZ as above, rounded down to a whole number. The location of the player within a chunk, and the location of the chunk within the world. In reduced mode, only the location within the chunk is displayed. The direction in which a player is facing.
The two numbers at the end indicate the player's horizontal azimuthal and vertical altitudinal rotation. The client-side light values, where a is the sky light level and b is the block light level. The server-side light values. Shows the player what biome they are in. Shows the difficulty of the chunk the player is in. See Difficulty on how this works.
The second number in parentheses displays the number of in-game days the player has been in the world. Shows the noise values used to generate terrain and biomes. Categorizes the noise values used to generate terrain and biomes. Shows the noise values to generate certain aspects of the terrain. The file path of the currently-active shader within the "assets" directory of minecraft. Displayed only if a shader is active. The amount of memory that the game uses as a percent as well , over the max amount of memory the game can use.
The resolution of Minecraft as well as the name of the GPU company , the graphics card, the OpenGL version and what driver the player uses. Appears only when the player is looking at a block. Appears only when the player is looking at a block or fluid. If the player is targeting a non-fluid block, displays "minecraft:empty" instead. Displays exactly what entity the player is targeting, nothing else. Appears only when the player is looking at an entity.
The debug screen includes the fps, and chunk updates. Added an option to turn on the debug screen. The current version name is always displayed even when the option is disabled.
The debug screen is no longer listed as an option and now requires F3 to be held down to activate. When the debug screen is open, it now shows numbers above every mob ; these numbers being the mob's Entity ID.
These numbers are visible through blocks , making F3 a useful mob-finder. The ability to see the level's seed has been added to the debug screen. Entity numbers being shown above a mob 's head have been removed from the debug screen. Some players felt that it was cheating and that it took away from the game. Information about the biome and light level of the player 's location have been added to the debug screen. The seed in multiplayer has been made hidden from the debug screen and now shows as "0".
Information about the player's speed and whether the player is touching the ground have added to the debug screen. Fl, x and z chunk coordinates, and more rotation f information have been added to the debug screen.
At this point, the hitbox is white and opaque and does not have an outline. The entity hitbox is now completely transparent, with a thin white outline. X, y, z, b, bl and other labels within the debug screen have been replaced with more understandable labels. The debug screen now displays difficulty: Peaceful- 0. On the right-hand side of the debug screen, a display now shows up if the player is looking at a block , showing its ID and block states.
All blocks now have their info displayed on the right-hand side of the F3 debug screen. The line on the right-hand side that had displayed the name of the block model the player was looking at has been removed from the debug screen. This overrides all 'reduced debug info' settings in clients. The debug screen now displays how many chunk sections are being rendered currently and how many chunk sections are out of view in percent, the OpenGL version, display size, vendor and GPU. The debug screen now shows text in chat when the player reloads chunks , sounds , etc.
Red, blue and green lines have now changed in size within the debug screen and now change relative to the GUI scale. The debug screen is now toggled when the F3 key is released, instead of when it is pressed.
The 3 lines indicating direction now have a small black outline when looking at an area with bad contrast. F3 debug overlay now shows the fluid the player is looking at, separately from blocks.
Added information about the time it takes for a tick on the integrated server, number of packets sent by the client tx , and number of packets received by the client rx.
It displays information for blocks up to 16 blocks away. Added "Targeted Entity", which displays information for entities up to 16 blocks away. It is now clarified that it copies the client-side data of targeted block or entity. It still can be used by anyone. It can be used only by operators. The "Looking at block" and "Looking at fluid" were integrated into "Targeted block" and "Targeted fluid" located on the right side of the debug screen.
Number of chunk sections rendered over total number of chunks. Counts all render passes: if a chunk section is rendered twice because it contains both water and normal blocks, for example then it is counted twice. Number of chunk sections removed through occlusion culling.
Counts all render passes. Number of empty chunk sections. These sections are skipped for one of two reasons: Either the chunk has not yet been loaded and rendered into polygons, or the section has nothing to draw in the current render pass.
Player's altitude in blocks 63 Max section height for the chunk the player is in uses cubic chunk sections, so heights display in multiples of 16 minus 1. If the player stands on top of a torch, this field shows a light level of 13 instead of the expected 14, due to the player's head being one block away from it.
Note that the number shown here is accurate only during the day. Download Now Go to Pro. Aiming to become the most powerful free partition manager in the long term, it keeps offering ever-increasing new features like Disk Benchmark and Space Analyzer to bring users the best experience.
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