Strategy star trek games




















Designed for one to four players, there are numerous different competitive, cooperative, as well as solo scenarios to work through. Also in keeping with the Star Trek nature, not all require aggression. Expanding your knowledge and using leadership skills is often just as crucial to your success. Star Trek Frontiers isn't a great option for newbies or young players, but for those who know what they're doing, it's a rich universe out there.

It's hard to resist anything that's packaged up in a Borg type cube. Inside that cube is a wealth of dice, figurines, maps, and other things that are sure to excite you the moment you unpack it. And it's a pretty great experience. It feels like you're living through scenes from actual episodes, while crossing the generations so you can be part of whichever Star Trek lore you prefer. It's a really enjoyable way to work together to seek out new worlds, while being exactly what you want to be courtesy of the extensive character creation made available to you.

Don't expect this to be a brief experience as there's so much going on, but do expect to enjoy many fun evenings gathered around seeing where you can go next. A fine way to share winter night in particular. Another weighty game, Star Trek Ascendancy works best with four players. Capturing the spirit well, it's all about exploration as well as expansion and some conflict. The game comes with more than miniatures so you get the idea of just how far reaching expansion can be.

There's the option for peace and exploration but few will be able to resist challenging opposing players too. After all, there are 30 different star systems to check out, and each represents some of Star Trek 's most memorable locations.

With a chunky rule book, and a plethora of decisions to make, Star Trek Ascendancy is a bit intimidating at first but it feels suitably in key with the theme. You'll enjoy mastering it. Combat is everything in Federation Commander: Klingon Border which explains why it's a fast-paced game that typically takes under an hour to complete. Loosely based on Starfleet Battles, a much longer experience, Federation Commander: Klingon Border is a more welcoming time.

Via a mixture of using cards well and rolling dice just so, destroying competing starships is all you're aiming for here. Planning out your power distribution well, however, is where strategy becomes a crucial part of the game.

Your ship needs to be moving fast while still steadily producing energy and, of course, firing at enemies effectively. If you've ever wanted to feel a key part of Starfleet's tactical wing, this is the game for you. It can be a little tricky to juggle all the different elements of ship management at first, but you'll soon find yourself embroiled in massive fights that feel like the climatic scene in a war.

If you're keen on wargaming, this is a good route to pursue. One of the older Star Trek themed board games out there, Star Fleet Battles is a little unruly for newbies. Build ships, mass your fleets and engage the enemy in this fun and very well balanced RTS! Bridge Commander is unique because it allows you to simulate the day to day life of a Star Trek crew.

You get to explore the universe, face mysterious threats but also encounter familiar characters such as Data and Picard. Like many Star Trek games in this list, this one also has two gameplay styles. You have the quick battle mode and the story mode, engaging enemy ships either through the screen view from the bridge or through the external view.

It gave you a succinct experience of being exactly in the middle of a live battle in Star Trek, something that the fans of the show enjoy very much. Star Trek Voyager Elite Force is one of the best shooters of its time and definitely one of the best Star trek games ever made. In Elite Force you play the role of a hazard team member and have to deal with very complex, hostile environments and situations.

You must protect the ship while also trying to identify what caused all this trouble to begin with. An interesting thing is that this is one of the first games that licensed id Tech 3. Although the game performed incredibly well for its time period, it has unfortunately aged quite ungracefully. If ported to a newer engine, I am certain it would be a very decent hit today as well. Birth of Federation stands out in the top 10 Star Trek PC games of all times as the only 4x strategy, something that the franchise has rarely explored.

As you can imagine, the focus is to expand and eventually control and domiante the other factions in order to win. The AI is very good for this type of game, not to mention that the engine was revolutionary at that time. Almost everything in this game was impressive, with the sole exception of the tactical fleet battles. Players had no control over those and they were never anything more than animated auto calculations.

However, on every other front, this game was a true gem. Getting the Stellaris game pays off for this mod alone!

The whole crew including, retroactively, Jeri Ryan voice their characters, and a real effort made to make the Hazard Team feel like a unit. For a while, it was even suggested that the concept might be added to the show. Best of all, as well as fitting the show surprisingly well, it was a very solid shooter and by far the best action game spin-off. There are two basic ways to make a Star Trek game. Either you try and do everything, or you phaser-focus on one particular aspect.

Starfleet Command goes all-in on space battles. Forget simply locking phasers and firing photon torpedoes, Starfleet Command is based on the table-top war-game Star Fleet Battles, and a brutal demonstration of just how hard it would be to lead a ship like the Enterprise into battle.

Everything your ship has its at your disposal, from weapons to shields to special equipment, in full 3D. Three Starfleet Command games were released, adding proper campaigns and additional races. Later games would offer somewhat similar looking combat, though vastly stripped down to avoid the Command learning curve. Okay, this is cheating.

After a raised eyebrow and a cough from Paramount, that became the adventures of the Lexington against an invading race called the Mongols. So, totally different! Throw in a few more lazy design decisions, game and audio breaking bugs, and you have yourself a game to avoid at all costs. Star Trek: Deep Space Nine: The Fallen is a sci-fi third-person shooter, that made good use of themes that you would usually find in a survival-horror game. The game had a solid, focused, single-player mode, and didn't suffer without multiplayer mode although some critics beg to differ.

The Fallen also featured non-combat based levels which just allowed the gamer to explore Deep Space 9 and the Defiant. Star Trek: Deep Space Nine: The Fallen is a game for true fans of the Star Trek Franchise, but is a good enough game that stands well enough on its own that even non-Trekkies will enjoy this game.

Star Trek: Conquest was another attempt at reaching the console market with this title for the PlayStation 2 and Nintendo Wii. Unfortunately, it was just another bad console iteration for the long-running sci-fi franchise. The game is set during the events of Star Trek: Next Generation series and featured two distinct modes of play: a turn-based strategy mode and an RTS option which could be played in the campaign, skirmish, and Admirals. The tactical aspect of this game was completely wasted because of the lack of variety in the combat, with each battle feeling and looking exactly the same as the last.

Conquest uses mostly hideous looking 2D sprites, which is unfortunate, because in the right hands 2D sprites have the capability of being quite timeless. The visuals in this game are an ugly and unimaginative use of the series universe. The audio would have been forgettable if it hadn't been so repetitive with the same call-outs repeating over and over. Star Trek: Invasion was released on the original PlayStation and despite its dated visuals still holds up very well in The battles in the game are reminiscent of naval campaigns, which means it does a great job of recreating the battle scenes of the Star Trek series.

The game implements, stealth combat, tactical evasion, and rewards the player for combat skills. The game's sound design is still a treat to play now, helped by the real voice cast from The Next Generation reprising their roles. Additionally, the sound effects and soundtrack are a fantastic edition to the game's well-told storyline.

Star Trek: Invasion proved once and for all that the console could be a good home for the franchise. Unlike Star Trek: Invasion which successfully adapted the Colony Wars space combat system on the original PlayStation, Star Trek: Shattered Universe completely "shattered" anyone's hopes that Universe's success would be repeated again a console generation later on the Xbox and PlayStation 2.

The player takes control of a completely un- Star Trek- like space fighter which quite frankly looked more like it was a rejected design found on the cutting room floor of Star Wars: Phantom Menace.



0コメント

  • 1000 / 1000