Fighting for your life and April's. From the start, you'll have three Turtle lives to lose. You'll also be shell-shocked if you bump into the Great Electro-Barrier Reef. A final death threat is the Underwater Time Limit in games 2 and 3. If it reaches 0, your breathing days are over. Object of Game 1 The simplest of your rescue missions, all you need do is battle your way into the water, find the Freedom Key, then unlock April's chains.
Wait, that's not so simple! Considering you can't enter the water until you've knocked off a horde of hench-creatures, and you can't reach the key without avoiding the treacherous sea hazards. Object of Games 2 and 3 Like Game 1, you have to battle past land enemies before entering the water. Only now you must retrieve bombs and set them off around Shredder's Asylum until the shatter-proof shield shatters careful - if the bombs aren't perfectly placed, April will go up in smoke.
Once the shield is down, it's back in the water to find the Freedom Key, which is hidden in a box. This will move a "selection bar" over the box of your choice. If the key's in there, it's back to April for the final rescue.
If it's not, you'd better hurry up and find it before your time runs out. The player controls the displayed position of the turtle figures to defend against attack by game controlled mouser figures and throwing star figures. A game processor controls display of player and game controlled image segments to simulate movement of mouser creatures and throwing stars attacking the player controlled turtle figures.
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